Friday, August 17, 2012
Saturday, May 12, 2012
Thursday, April 26, 2012
Here we show two hard-surface-modeling
tips in one tutorial. The first one shows some nice features hidden in
the old editable mesh menu, useful when dealing with imported geometry, that
needs to be cleaned out.
3d-packages like Sketch-up or cinema generate reasonable mesh to be used in
Max, but get triangulated in the transfer. With a few clicks you may turn your
import into something useful again. We show how.
part is about circular structures and the use of the spherify-modifier in your
modeling work flow. Quite practical to get nice, distortion-free round
structures that render clean in your final visual.
guys find this useful!
source : http://xoio.de/blog/
Friday, April 20, 2012
Thursday, March 22, 2012
Well this time i want to showcase some sites with a nice collection of free hires textures, you can use this textures for your 3d renders, web design, photoshop designs, anyway whatever you think you can do it is possible thanks to the free textures from these sites.
source : http://www.aleso3d.com/blog/?p=480
Thursday, March 15, 2012
Someone asked me:
So I’ve answered:
Well actually what I’ve meant to say, is how much is your worth?
Different projects, different requirements, different skills level, hardware, software, working from home or having office to pay for…
All this is taken in to confederation while calculation your price.
So talking general all depends on the market. For example in
take 1000-2000 Euro per image. In China/India $50-100…sometimes even less. Germany
It’s all depends with what company do you work, some companies can pay good money some don’t, so do your research on your client first, try to see with whom this company worked before, then you’ll be able to draw conclusions.